This year we've upped the fun factor, with the introduction of an Ambrose Day, preceding the Tournament proper (Sunday 28 September). Based on the well-known "Scramble" format, this should provide participants with a fun chance to get acquainted with each other, and the course.
We' will also have our LIV-style Party Holes in play on selected par 3's, with Tequila shots, hot dogs, loud music and lots of fun!
RULES & CONDITIONS:
BEFORE PLAY
SHOTGUN START 8am.
The Player Registration desk is open from 7:15am. Please register, pay (for those who haven't) and see the girls for raffle tickets and mulligans.
MULLIGANS may be purchased for PHP500 per player.
The Ambrose shall consist of 3 or 4-man teams, compiled and announced on the day.
Each team then elects a captain (usually the lowest handicapper, but not compulsory).
Your team playing handicap is determined by adding all individual handicaps and dividing by EIGHT (for 4-man teams) or SIX (for 3-man teams). This handicap must be recorded on your card. Handicap calculation examples are at the bottom of this page
DURING PLAY
Each team member tees off individually as per normal golf (playing order decided by the captain).
The captain then collaborates and decides which is the "best" ball in play. All players travel to that ball, quickly picking up the remaining 3 balls along the way.
This "best ball" ball is marked with a tee and may then be picked up and cleaned if necessary.
All four players then take turns placing and hitting their ball from within a club-length radius of the marker (no nearer the hole). Order of play is completely up to the team / captain.
Play continues in this manner until one or more players are on the green.
Green play proceeds similarly, with the "best ball" chosen and marked. Putts are taken in turn from that point (within 10cm either side of the marker).
Individual players are subject to the same local and R&A rules when hitting each ball (e.g. hazards, out-of-bounds, penalties etc)
Balls hit out of bounds cannot be selected as best balls.
Balls ending up in hazards (including bunkers) may be selected as best balls. All four players would then be hitting from the hazard, and subject to all the normal hazard rules (and penalties) or regular golf.
Minimum THREE Drives: The captain must ensure that each player uses his TEE shot as the best ball a MINIMUM OF THREE TIMES in the round. Team disqualification applies if this rule is not followed.
AFTER PLAY
At the end of the round, scores are tallied, the team handicap deducted, and a NETT score is thus calculated (to two decimal places)
Cards are checked, SIGNED and submitted to the TOC. Unsigned cards risk team disqualification!
A prize presentation ceremony will take place in the clubhouse immediately after play. Please make your way to the function room (left side as you walkin from play).
Lunch, presentations and raffle draws will commence at 1pm.
We aim to complete festivities by 2pm ready for Broncos v Penrith on the "big screen" in the same room.
TIPS FOR FASTER PLAY
Play Ready Golf at all times! If you are finished putting, you are encouraged to immediately go tee off on the next hole regardless of who else has yet to putt in your team.
"Early putt-out" rule: If a player misses a putt by 20cm or less, he may be permitted by the captain to complete the hole prior to all teammates putting. This may speed up play on some holes, especially if the next tee is already vacant.
Manage your scoring and card marking on the NEXT TEE, not on the hole you just finished! Ensure your caddies know this as well.
Discuss best ball selection quickly! Where possible, make these decisions BEFORE leaving the tee bed.
Remember, Ambroses are designed for FUN and enjoyment. Please bear that in mind when participating.


(C)2025 The Invitational Pty Ltd.